[BLOG] Hex-crawls A Simple Guide
Created: 2025-01-24
Not all encounters will be fights to the death: hunting animals may avoid the party, while intelligent denizens may want to trade, negotiate, ask for directions, or provide the same… if the reaction checks are good enough.
See in context at [BLOG] Hex-crawls: A Simple Guide
Created: 2025-01-24
My hex maps are usually more organic, and the hex grid is simply overlaid on a map. This is also the way Judges Guild did things. Hexographer (which I used to illustrate this post) fills every hex with a discrete terrain type. This is okay, too, and slightly easier to adjudicate.